Commodore 64 – Classic Hardware & Games

Commodore 64 — home computer platform from the 1980s, represented in the Retro Gameforce platform taxonomy for news, reviews, releases and store filtering.

Commodore 64 logo

Platform Profile

Manufacturer: Commodore · Era: 1980s · Type: Home Computer · Region: Global

Commodore 64 — home computer platform from the 1980s, represented in the Retro Gameforce platform taxonomy for news, reviews, releases and store filtering.

Games & Hardware in Store (48)

Dead Air — Commodore 64

Dead Air for Commodore 64 is a 24-floor suspense/puzzle campaign with original SID music and SFX. Retune between amber and cyan, activate each relay and reach the exit. Optional recordings and par targets reward careful routes. The native PRG, D64 disk and TAP tape builds passed PAL/NTSC emulator checks, gameplay and challenge review, screenshot review and SID analysis. Visit Snack Break Games for the full native Commodore 64 edition and its download options.

€4.99 · c64

Available at Snack Break Games · Buy C64 Edition

Signal Box — Commodore 64

Signal Box is an original Commodore 64 railway signalling game written in 6502 assembly. It is a day at the lever frame: twelve signal boxes, from a quiet country halt to Grand Junction, and every train on the timetable is yours to route. Clear the signals, set the points and lower the crossing barriers in real time, send each train to its platform and away by the right exit, and keep expresses moving past the stopping trains. Later boxes bring a level crossing with road traffic that queues, loops and overtaking, dock freight, fog where a lamp shows only under your cursor, the night mail, engineers’ trains that reverse out of a quarry bay, a four-platform city throat, points that fail for a while, and finally everything at once. Multicolour diagrams with hand-drawn scenery, a SID score and effects, a high-score table and an attract demo. Runs on PAL and NTSC machines; supplied as PRG and a D64 disk image.

€4.99 · c64

Available at Snack Break Games · Buy C64 Edition

Side B — Commodore 64

Side B is a Commodore 64 programming puzzle on tape, written in 6502 assembly. Two operators must reach their matching sockets at the same moment: you record Track A one beat at a time, rewind the tape, then drive B live while A plays back everything it did — the pads it stood on, the crates it pushed, the signals it sent. Thirty boards in three chapters: Boot Sequence (the original ten), Crossfade with one-way diodes and toggle switches, and Master Tape, which puts everything on one reel. Every board is proven solvable by the build, with a par for three stars. Hand-drawn indigo-and-pink tiles, little tape-head robots, turning reels on the deck, undo and retry, chapter passwords, a star table, an attract demo and an original SID soundtrack. Runs on PAL and NTSC machines; supplied as PRG and a D64 disk image.

€4.99 · c64

Available at Snack Break Games · Buy C64 Edition

Critical Grid — Commodore 64

Critical Grid is a real-time power-routing game for the Commodore 64, written in 6502 assembly. As a reactor technician you steer a probe over the reactor floor, laying conduit from the cores to the terminals that need power. The bigger the live network, the more energy it earns — and the more heat it makes and the more sparks it draws. Sparks leave the vents and hunt for live conduit; a surge fizzes for a second, then burns along the network towards your terminals, so you ground sparks, fit stabilizers and cut the line ahead of the burn. When the heat tops out, every core overloads. Forty grids in five reactor families: Feedwater, Rotor Works with turning junctions, Diode Yard with one-way current, Coolant Basin with hot cores and coolant lanes, and Mirror Core, where every move is copied across the floor. Three stars a grid, family passwords, a records table and an attract demo. Chrome raster logo, hand-drawn industrial tiles tinted per family, an original SID soundtrack. Runs on PAL and NTSC machines; supplied as PRG and a D64 disk image.

€4.99 · c64

Little Programs — Commodore 64

Little Programs is a programming puzzle for the Commodore 64, written in 6502 assembly and played entirely with the joystick. You never steer the creatures: you teach them. Gatherers carry food, builders bridge gaps and water, scouts leave markers — and each role gets a short program of rules, IF hands SENSOR THEN ACTION, read top to bottom every tick. Press RUN and the whole population sets off on its own, solving the habitat or failing in ways that show exactly what your program says. Forty-five habitats in five biomes: Verdant Grove, Azure Tides, Compiler Wilds, Glitch Meadows with its arrows and crowds, and Memory Garden, where old places come back in a mirror. Twenty-six introductory targets have solver proofs; nineteen larger coordination puzzles use tested authored solutions. Three stars reward solving the habitat within its rule and time targets. Biome passwords, a star table and an attract demo that writes and runs its own program. Sunny raster logo, hand-drawn multicolour habitats and creatures, an original SID soundtrack. Runs on PAL and NTSC machines; supplied as PRG and a D64 disk image.

€4.99 · c64

Available at Snack Break Games · Buy C64 Edition

Super Sean 007: Legend of the Seven Gems — Commodore 64

Super Sean 007: Legend of the Seven Gems is a role-playing game for the Commodore 64, written in 6502 assembly. On Sean's birthday Xelar the Bald Wizard shatters the Village Crystal of Asteria and scatters its seven Gems across the land. Take up the Crystal Sword and bring them home through eight regions — Birthday Village, Mushroom Meadow, the Crystal Cave, Petro Plains, Ruushwood, the Moon Shrine, the Ancient Ruins and Bald Moon Tower — the last seven streamed from disk, each with its own tiles and monsters. Four friends join Sean on the way, and each of the five has a skill: Sean's Crystal Slash, Dave's Gadget Guard, Petroman's Iron Guard, Ruush's Twin Arrows and Haraku's Moon Blessing. Turn-based battles where every boss has a tell to read — Moldor's spores, the Guardian's shield, the Titan's furnace, the Treeguard's regrowth, the Shade you cannot touch, Guardian Prime's dials, the Echo's mirror and Xelar's Bald Beam. Puzzles, chests, a shop and an inn, save to disk and Continue. Gold raster logo, hand-drawn multicolour regions and monsters, a ten-song SID score. Runs on PAL and NTSC machines; supplied as a D64 disk image.

€4.99 · c64

Astralith: The Last Worldseed — Commodore 64

Astralith: The Last Worldseed is a horizontally scrolling shooter for the Commodore 64, written in 6502 assembly. The Worldseed is the last seed of a living world; fly it aboard the seedship Astralith through the dead space the Harvester left behind, six chapters of three stages each — the Worldseed Corridor, the Glass Nebula, the Verdant Expanse, the Ashen Ring, the Null Ocean and the Last Garden — the last five streamed from disk, each with its own hand-drawn terrain, enemies and music. Smooth one-pixel scrolling, a sprite multiplexer, and a guardian to learn at the end of every chapter: the Gatebreaker, the Prism Maw, the Thorn Ark, the Cinder Crown, the Hollow Leviathan and the Harvester. Five weapons to choose between on each chapter's card — Seed Cannon, Twin Bloom, Prism Lance, Spore Mine and Nova Bloom — bloom pods that power them up, and a ship system won from every guardian. Chapter passwords and three continues. Metal raster logo and an original SID soundtrack. Runs on PAL and NTSC machines; supplied as a D64 disk image.

€4.99 · c64

Black Horizon: Cinder Protocol — Commodore 64

The planned Commodore 64 port of Black Horizon: Cinder Protocol: a top-down tactical extraction game built around handcrafted maps, objectives, enemy placements and campaign missions, condensed only where C64 memory and CPU limits require it.

€4.99 · c64

Junior Dodgeball Championships — Commodore 64

A planned C64 sports game combining arcade dodgeball with light championship management: authored teams, tournaments and match patterns, tuned for fast matches and readable eight-bit presentation.

€4.99 · c64

Bubu Kong’s Revenge — Commodore 64

A Pooyan-inspired arcade shooter starring Super Sean, who fires upward to stop waves of mischievous monkeys in fast vertical shooting action. This original C64 project is currently in concept and pre-production, with its cassette package revealed ahead of the playable build.

€4.99 · c64

The Iron Maze — Commodore 64

The Iron Maze is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Short Circuit — Commodore 64

Short Circuit is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Night Shift — Commodore 64

Night Shift is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Castle Trouble — Commodore 64

Castle Trouble is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Down Below — Commodore 64

Down Below is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

After Closing — Commodore 64

After Closing is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Special Delivery — Commodore 64

Special Delivery is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Backroad Rally — Commodore 64

Backroad Rally is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Tow Town — Commodore 64

Tow Town is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Redline Tunnel — Commodore 64

Redline Tunnel is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Rock Riders — Commodore 64

Rock Riders is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Star Runner — Commodore 64

Star Runner is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Last Lift — Commodore 64

Last Lift is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Astra Siege: Last Cruiser — Commodore 64

Astra Siege: Last Cruiser is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Space Junk — Commodore 64

Space Junk is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Dockside — Commodore 64

Dockside is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

The Salvage Crew — Commodore 64

The Salvage Crew is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

First Ashore — Commodore 64

First Ashore is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Last Stop Orion — Commodore 64

Last Stop Orion is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

The Explorer's Club — Commodore 64

The Explorer's Club is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Main Control — Commodore 64

Main Control is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Pressure Crew — Commodore 64

Pressure Crew is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Same Time Tomorrow — Commodore 64

Same Time Tomorrow is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Dream Map — Commodore 64

Dream Map is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Nine Gates Mahjong — Commodore 64

Nine Gates Mahjong is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Marmalade Valley — Commodore 64

Marmalade Valley is an original Commodore 64 platformer written in 6502 assembly. Pip the hedgehog has twelve stages across four worlds — The Orchard, the Jam Works, Bramble Wood and Dusk Hollow — to get every plum home before the afternoon runs out. Run, jump and curl into a spiky ball: charge-bounce through crates, knock beetles, wasps, magpies, spiders and chestnuts out of the way, climb honey walls, ride warm air up boiler vents, cross conveyor belts and jam floors, and get off rotten planks before they fall. Each world has its own palette and SID theme. Runs on PAL and NTSC machines; supplied as PRG and a D64 disk image.

€4.99 · c64

Available at Snack Break Games · Buy C64 Edition

Chilly Pals — Commodore 64

Chilly Pals is an original Commodore 64 arcade puzzler written in 6502 assembly. Chilly the penguin has 200 rounds across ten frozen worlds — from Snowy Square to Starfrost Keep — to clear of snow-bees. Push ice to slide it down the lanes and flatten every snow-bee in its path, smash the eggs before they hatch, shock the walls to stun, and line up three gold diamonds for a big bonus. Four snow-bee families hunt you: Nibblit chases, Puffo locks on up close, Glaciop smashes your ice and Twizzle darts about. Each world adds a hazard: rock candy, thin ice that cracks and sinks, slick ice that slides you along, hot coals that glow before they burn and melt your ice, moonless dark that hides the floor, and blizzard gusts. Four SID tunes, a hurry-up theme when the clock runs long, and 200 authored rounds validated by the build. Runs on PAL and NTSC machines; supplied as PRG and a D64 disk image.

€4.99 · c64

Available at Snack Break Games · Buy C64 Edition

Singapore Street Racer: Neon Circuit — Commodore 64

A late-era native Commodore 64 Singapore street racer with ten finite districts, two persistent rivals, road-anchored traffic, nitro, a live race HUD and an original SID soundtrack. The public Marina Bay demo uses the same V1.0.0 gameplay runtime while the full ten-district edition is delivered separately after purchase.

€4.99 · c64

Neon Nibbler — Commodore 64

Guide an electric serpent through malfunctioning computer grids, eating data nodes without hitting your own tail. Closing a loop turns the tail into an energized circuit that destroys enemies and converts everything inside into bonus data. The C64 edition is designed around pulsing multicolour sprites, SID electrical crackles, border-light effects, 32 handcrafted single-screen mazes and an endless score mode. Tagline: Bite. Loop. Electrify.

€4.99 · c64

Moonbase Mop-Up — Commodore 64

The last maintenance robot on a lunar refinery must repel waves of bizarre alien pests, then vacuum up the radioactive debris left behind. Shooting keeps you alive, but cleanup earns the real score, creating a frantic combat-and-maintenance rhythm across 20 escalating waves and boss encounters. Tagline: Shoot the aliens. Clean the mess.

€4.99 · c64

Dungeon Delivery — Commodore 64

A medieval courier crosses monster-filled castles carrying parcels that alter the way each room plays. Heavy crates reduce jump height, fragile deliveries punish falls, magical packages attract monsters and explosive cargo can open new routes. Forty compact puzzle-action rooms are planned for the C64 edition. Tagline: Neither dragon nor dungeon shall stop the mail.

€4.99 · c64

Graveyard Shift — Commodore 64

Drive a hearse through haunted country roads before sunrise. Ghost passengers can be collected for bonuses, but every passenger also adds a supernatural complication such as reversed steering, flickering headlights, phantom traffic or roads that shift beneath the wheels. Eight increasingly strange regions feed an endless high-score run. Tagline: Everybody gets a last ride.

€4.99 · c64

Pixel Plumber — Commodore 64

An enormous computer is flooding with corrupted pixels. Rotate sections of the actual level while running through it: every plumbing change also alters platforms, enemy routes and water flow. Thirty increasingly complex machine rooms combine maze action, platforming and spatial plumbing puzzles. Tagline: Fix the flow before the pixels blow.

€4.99 · c64

Star Salvager — Commodore 64

Pilot a tiny salvage craft across abandoned battlefields where intact wreckage is worth more than a kill. Disable valuable ships, attach a tow cable and drag them home while enemies close in. Twelve sectors build from simple recoveries into hazardous high-value salvage operations. Tagline: Why destroy it when you can sell it?

€4.99 · c64

Goblin Grocer — Commodore 64

Run the only grocery shop in a dungeon. Trolls eat stock before paying, ghosts ignore queues, wizards teleport between aisles and dragons occasionally set the vegetables on fire. Twenty-five increasingly chaotic working days turn one-screen retail into fast comedy-action. Tagline: Retail was easier before dragons.

€4.99 · c64

Meteor Miner — Commodore 64

Drill through compact asteroids searching for rare mineral seams, but every block removed changes structural integrity. Reckless excavation can collapse entire sections or shear chunks off into space. The C64 edition combines destructible character-based terrain, fixed challenge stages and procedural asteroid fields. Tagline: Dig deep. Don't dig stupid.

€4.99 · c64

Clockwork Cat — Commodore 64

A mechanical cat must escape a vast Victorian clock tower whose platforms, ladders and hazards are driven by moving gears. Every few seconds the room changes configuration, while individual mechanisms can be temporarily jammed to create safe routes. Thirty-two single-screen chambers make up the escape. Tagline: Nine lives. One enormous clock.

€4.99 · c64

Nightwatch 64 — Commodore 64

Patrol a dark research station where most enemies are invisible. A sonar pulse briefly reveals enemies, doors and pickups, but also broadcasts your own position to everything nearby. Twenty-four station floors plus survival mode are built around darkness, sound cues and expanding colour-ring effects. Tagline: If you can see them, they can see you.

€4.99 · c64

Editorial Coverage (2)