Bubu Kong’s Revenge — Sinclair ZX81
Sinclair ZX81 / Timex 1000 · Arcade Shooter · Updated 2026-09-12 · development
Pass 02 · WRX renderer hot-path pass
Flicker-free WRX hires driver, 16K RAM limit and deterministic wave generation locked.
Track homebrew games, ports, reissues, new software and explicitly labelled active-development projects for classic consoles and computers.
Sinclair ZX81 / Timex 1000 · Arcade Shooter · Updated 2026-09-12 · development
Pass 02 · WRX renderer hot-path pass
Flicker-free WRX hires driver, 16K RAM limit and deterministic wave generation locked.
Windows Mobile / Pocket PC · Arcade Shooter · Updated 2026-09-12 · development
Pass 12 · Windows Mobile CAB candidate
ARM native build, touch/D-pad dual input, lifecycle persistence and sound effects verified.
WonderSwan · Arcade Shooter · Updated 2026-09-12 · development
Pass 12 · Native platform lock & Bubu core
Deterministic gameplay core, canonical parity gate, hardware sprites and native sound effects verified.
Mega Drive / Genesis · Adventure · Updated 2026-09-12 · development
Pass 04 · Mega Drive native vertical slice
68000 native engine, VDP tile management, YM2612 atmospheric sound and battery backup save.
Windows Mobile / Pocket PC · Adventure · Updated 2026-09-12 · development
Pass 12 · Windows Mobile CAB candidate
Stylus-friendly frequency tuning, ambient audio and state saving verified across Pocket PC profiles.
Exidy Sorcerer · Arcade Shooter · Updated 2026-09-12 · development
Pass 002 · Native development candidate verified
Custom character RAM reprogrammed at runtime to deliver fast 64x30 bitmap sprite performance on stock Z80 hardware.
3DO Interactive Multiplayer · Platformer · Updated 2026-09-12 · development
Pass 05 · Portfolio progress & Cel engine locked
Opera OS runtime, Cel engine sprite warping and CD-DA streaming audio verification in development.
Atari 2600 / VCS · Platformer · Updated 2026-09-12 · development
Kernel scanline cycle timing locked
Mid-screen TIA register updates, cycle-exact 6502 kernel and bank switching in development.
Atari 7800 · Platformer · Updated 2026-09-12 · development
MARIA display-list candidate qualified
MARIA DMA scheduling, multi-zone display lists and PAL/NTSC timing locked.
Atari Jaguar · Platformer · Updated 2026-09-12 · development
Pass 08 · Tom Object Processor display list verified
Tom/Jerry RISC processors, object processor bitmap lists and digital audio pipeline qualified.
Atari Lynx · Platformer · Updated 2026-09-12 · development
Pass 09 · Suzy hardware sprite scaling tested
Lynx hardware scaling, landscape viewport, sprite clipping and battery session safety verified.
Atari ST · Platformer · Updated 2026-09-12 · development
Pass 14 · Planar tile compiler verified
1 MiB ST/STE baseline, FreeMiNT toolchain, hardware scrolling and GEMDOS disk loader qualified.
BBC Micro · Platformer · Updated 2026-09-12 · development
Pass 03 · Mode 1 graphics & SN76489 sound
Acorn DFS/ADFS compatibility, 32K memory allocation and OS call timing verified.
ColecoVision · Platformer · Updated 2026-09-12 · development
Pass 06 · TMS9918A graphics & sound loop verified
TMS9918A VDP tile mode, 32 hardware sprites and controller dial/keypad mapping verified.
Commodore Plus/4 · Platformer · Updated 2026-09-12 · development
Pass 01 · TED 121-color native slice verified
TED chip register timing, 64K RAM banking and 2-channel sound generation locked.
Commodore VIC-20 · Platformer · Updated 2026-09-12 · development
Pass 01 · 16K RAM native playable slice
6502 assembly engine, custom multi-color character RAM and VIC-I sound generation.
Epoch Cassette Vision · Platformer · Updated 2026-09-12 · development
Serial development plan & 4-bit core qualified
NEC uPD77xx micro-controller instruction pipeline and lever controls verified.
Game Boy Advance · Platformer · Updated 2026-09-12 · development
Pass 08 · 32 KiB ARM cartridge milestone
ARM7TDMI tile engine, sprite scaling, SRAM saves and mGBA emulator qualification in development.
Intellivision · Platformer · Updated 2026-09-12 · development
CP1610 assembly core & GRAM tile generator
Intellivision disc controller mapping, GRAM allocation and cartridge packaging qualified.
Mattel Aquarius · Platformer · Updated 2026-09-12 · development
Character matrix orchard display engine verified
PLA character map, 4K/16K RAM configuration and tape I/O verified.
Microsoft Xbox · Platformer · Updated 2026-09-12 · development
Pass 04 · NV2A hardware pipeline qualified
DirectX 8.1 native engine, NV2A vertex shader pipeline and hard disk cache verification.
SNK Neo Geo · Platformer · Updated 2026-09-12 · development
Pass 04 · C-ROM sprite striping & YM2610 driver
68000 CPU and Z80 audio core, sprite bank interleaving and memory card save support.
Neo Geo Pocket · Platformer · Updated 2026-09-12 · development
Pass 04 · Toshiba 900H CPU platform lock
16-bit 900H CPU engine, sprite priority and battery-backed state qualification in progress.
Nintendo Entertainment System · Platformer · Updated 2026-09-12 · development
Pass 03 · PPU sprite multiplexing milestone
MMC1/MMC3 mapper baseline, bank switching and hardware collision detection in development.
Nintendo 64 · Platformer · Updated 2026-09-12 · development
Pass 04 · Reality Co-Processor display list tested
MIPS VR4300 CPU and RCP microcode pipeline, 4MB RAM allocation and Controller Pak saves.
Nintendo Wii · Platformer · Updated 2026-09-12 · development
Pass 04 · GX display-list renderer qualified
Broadway PowerPC engine, GX display lists, 16:9 anamorphic presentation and save safety.
PC Engine · Platformer · Updated 2026-09-12 · development
Pass 08 · VDC production slice & 6-channel audio
HuC6270 VDC display lists, HuC6280 6-channel sound and HuCARD ROM mapping verified.
Philips P2000 · Platformer · Updated 2026-09-12 · development
SAA5050 semigraphics orchard tile generator
Teletext character attribute manipulation, keyboard response and mini-cassette I/O verified.
Philips Videopac G7000 · Platformer · Updated 2026-09-12 · development
Pass 07 · Page-safe cartridge candidate built
Intel 8048 micro-controller page boundaries, VDC timing and hardware sound verified.
PlayStation 2 · Platformer · Updated 2026-09-12 · development
Pass 04 · Production atlas renderer & SPU2 sound
Emotion Engine core, GS sprite rendering and 8MB Memory Card save validation in progress.
PlayStation Vita · Platformer · Updated 2026-09-12 · development
Pass 04 · Production atlas, front-end & resume safety
ARM Cortex-A9 native build, GXM GPU shaders, Trophy framework and suspend safety verified.
RM Nimbus PC-186 · Platformer · Updated 2026-09-12 · development
Pass 06 · Reproducible build & acceptance pipeline
80186 assembly code, custom Nimbus video controller mapping and floppy boot qualified.
Sega Game Gear · Platformer · Updated 2026-09-12 · development
Pass 05 · Portable viewport & color palette pass
160x144 resolution camera tuning, sprite clipping and battery save validation in progress.
Sega Master System · Platformer · Updated 2026-09-12 · development
Pass 08 · VDP display list & audio ownership
VDP scroll registers, 8-sprite limits and 2-button controller mapping verified.
Mega Drive / Genesis · Platformer · Updated 2026-09-12 · development
Pass 06 · Dual-scroll plane & FM audio driver
68000 assembly runtime, DMA transfer budget and PAL/NTSC 50/60Hz timing locked.
Sharp MZ Series · Platformer · Updated 2026-09-12 · development
Pass 07 · Base hardware character renderer verified
Z80A 3.55 MHz engine, CGROM bank multiplexing and MZF tape format qualified.
Sharp MZ Series · Platformer · Updated 2026-09-12 · development
Pass 07 · 320x200 4-color bitmap renderer locked
Stock 320x200 bitmap VRAM mode, custom palette registers and disk boot verified.
Sharp X68000 · Platformer · Updated 2026-09-12 · development
Pass 07 · Arcade-grade 68000 sprite renderer
VASM assembly & C hybrid stack, IOCS setup, YM2151 FM music and Human68k floppy image support.
Sinclair ZX81 / Timex 1000 · Platformer · Updated 2026-09-12 · development
Pass 02 · WRX high-resolution display driver
Flicker-free pseudo-hires display, Z80 assembly loops and tape save support qualified.
Super Nintendo / Super Famicom · Platformer · Updated 2026-09-12 · development
Mode 1 parallax background & sprite budget locked
65C816 assembly engine, multi-plane BG rendering and custom sample playback undergoing test runs.
TI-99/4A · Platformer · Updated 2026-09-12 · development
Pass 05 · Playable Marmalade core & banking ABI
Cartridge banking policy, TMS9900 assembly runtime and joystick input qualified.
Tandy TRS-80 · Platformer · Updated 2026-09-12 · development
Model I/III Z80 assembly core qualified
64x16 video memory layout, block graphics and cassette loader verified.
Vectrex · Platformer · Updated 2026-09-12 · development
Pass 03 · Vector Pip beam animator tested
68A09 CPU vector list generation, DAC deflection timing and AY-3-8912 sound in development.
WonderSwan · Platformer · Updated 2026-09-12 · development
Pass 12 · V30MZ processor engine & SwanCrystal mode
V30MZ 16-bit assembly engine, dual-plane tilemaps and hardware sprite priorities verified.
SAM Coupé · Arcade Puzzle · Updated 2026-09-12 · development
Mode 4 palette-cycling engine verified
Z80B 6 MHz engine, 256x192 Mode 4 display lists, 128-color palette animation and Philips SAA1099 6-channel stereo sound.
Amstrad CPC · Racing · Updated 2026-09-12 · development
Mode 0 road rendering pipeline verified
Declared CPC 464 / 6128 baseline, CRTC variants, keyboard/joystick mappings and real disk/tape loading qualification underway.
Atari 2600 / VCS · Racing · Updated 2026-09-12 · development
Cartridge banking and scanline timing lock
Separate PAL and NTSC cartridges; scanline timing, cartridge banking and joystick response undergoing development verification.
Atari 7800 · Racing · Updated 2026-09-12 · development
MARIA display list architecture qualified
MARIA display lists, cartridge header/banking, PAL/NTSC and two-button controller qualification in active development.
Atari Jaguar · Racing · Updated 2026-09-12 · development
Pass 08 · Object Processor display list verified
Tom Object Processor, Blitter timing and Jerry audio ownership qualification underway.
Atari Lynx · Racing · Updated 2026-09-12 · development
Pass 09 · Suzy scaling renderer candidate
Lynx I/II display readability, cartridge header, graphics scheduling, buttons and battery session verification in progress.
Atari ST · Racing · Updated 2026-09-12 · development
Pass 14 · 89% implementation · Hatari 2.6.1 ST acceptance
1 MiB ST/STF PAL baseline. 68000 FreeMiNT GNU cross-build with strict planar rendering, IKBD ownership and transactional GEMDOS saves.
Commodore Amiga · Racing · Updated 2026-09-12 · development
512K/1MB baseline architecture locked
OCS, Kickstart 1.3/2.0+, PAL/NTSC and stock 68000 frame budget qualification in progress.
Game Boy Advance · Racing · Updated 2026-09-12 · development
Pass 03 · 52% implementation · 32 KiB ARM cartridge
ARM7TDMI frame budget with VBlank DMA timing, SRAM persistence and valid cartridge header. mGBA and real-hardware verification pending.
Game Boy Color · Racing · Updated 2026-09-12 · development
GBC dual-speed mode & palette pipeline tested
Color-mode header, MBC5 mapper choice, VRAM transfer timing and physical GBC readability verification in progress.
MSX2 · Racing · Updated 2026-09-12 · development
V9938 command block renderer tested
Base MSX2 64K RAM/128K VRAM budget, VDP command timing, PSG audio, cartridge mapping and disk boot verified.
Nintendo Entertainment System · Racing · Updated 2026-09-12 · development
MMC3 mapper allocation & scanline IRQ test
Mapper allocation, eight-sprites-per-line discipline, PPU vblank transfers and region timing undergoing active development.
Oric Atmos · Racing · Updated 2026-09-12 · development
Pass 08 · Smooth masked sprite pipeline verified
Oric-1 and Oric Atmos tape loader, attribute alignment and hardware timing verified.
Sega Master System · Racing · Updated 2026-09-12 · development
VDP tile-scroll engine verified
VDP/sprite and cartridge banking budgets, regional timing, controller and stock-SMS verification in development.
Mega Drive / Genesis · Racing · Updated 2026-09-12 · development
Line-scroll engine & YM2612 driver qualified
68000/Z80 audio ownership, VDP DMA, sprite limits, ROM header and 50/60Hz console testing underway.
Super Nintendo / Super Famicom · Racing · Updated 2026-09-12 · development
Native 65C816 & SPC700 sound engine built
DMA budget, LoROM/HiROM cartridge mapping and stock-console acceptance in active progress.
Symbian OS / S60 · Racing · Updated 2026-09-12 · development
S60 3rd & 5th Edition GCCE candidate build
S60 3rd Edition keypad/landscape and 5th Edition touch builds undergoing emulator and SDK qualification.
Windows Mobile / Pocket PC · Racing · Updated 2026-09-12 · development
Pass 12 · Device profile matrix & CAB packaging
Separate OS/CPU/SDK profiles, installer tests, lifecycle management and audio focus verification in development.
ZX Spectrum · Racing · Updated 2026-09-12 · development
128K banked memory & AY driver candidate
128K and +2 compatibility, banked RAM paging, tape loading and AY timing in active development.
Jupiter Ace · Action Puzzle · Updated 2026-09-12 · development
Pass 04 · Playable Ace FORTH prototype verified
Native Forth dictionary compiled binary, character-cell motion, stack-based puzzle mechanics and 16K memory budget locked.
Atari 5200 · Space Combat · Updated 2026-09-12 · development
Pass 02 · Native sector-combat candidate built
Analog stick precision tracking, POKEY multi-voice sound, orbital physics and salvage quotas verified.
Fujitsu FM-7 · Arena Action · Updated 2026-09-12 · development
Dual-6809 coprocessor synchronization verified
Three vector planes, core reactor simulation, dual-CPU shared memory protocol and AY-3-8910 sound qualified.
MSX, MSX2 · Turn-based strategy · Updated 2026-09-11 · development
Amiga · 3D turn-based strategy · Updated 2026-09-11 · development
ZX Spectrum · Action / adventure · Updated 2026-09-11 · development
Amiga · Platform adventure · Updated 2026-09-11 · development
Commodore 64 · Action · Updated 2026-09-11 · development
Sega Genesis / Mega Drive · 3D racing · Updated 2026-09-11 · development
Game Boy Color, Game Boy Advance / SP, Analogue Pocket · Open-world action RPG / Metroidvania · Updated 2026-09-11 · development
Atari 2600 · Puzzle platformer · Updated 2026-09-11 · development
Dragon 64 · Platformer · Updated 2026-09-11 · development
Atari Lynx · Arcade puzzle · Updated 2026-09-11 · development
Commodore 64 · Action / platform adventure · Updated 2026-09-11 · development
Atari 2600 · Action / shooter · Updated 2026-09-11 · development
ZX Spectrum 128K · Platform / cozy · Updated 2026-09-11 · development
Platform package concept completed · 128K engine
Distinct ZX Spectrum 128K cassette packaging complete; native engine, AY tunes and tape loader in development.
Commodore 64 · Puzzle · Updated 2026-09-11 · development
Commodore 64 · Roguelike stealth RPG · Updated 2026-09-11 · development
Sega Genesis / Mega Drive · Shoot 'em up · Updated 2026-09-11 · development
Commodore 64 · Dungeon-crawler RPG · Updated 2026-09-11 · development
Sega Master System · Platformer / action · Updated 2026-09-11 · development
Commodore 64 · Platformer · Updated 2026-09-11 · development
Amstrad CPC Plus, Amstrad GX4000 · Puzzle · Updated 2026-09-11 · development
Game Boy Color, Analogue Pocket · Action roguelite · Updated 2026-09-11 · development
Commodore 64 · Shooter · Updated 2026-09-11 · development
Atari 7800 · Action · Updated 2026-09-11 · development
Commodore 64 · Action-adventure / Metroidvania · Updated 2026-09-11 · development
Amiga AGA, Amiga OCS/ECS · Platformer · Updated 2026-09-11 · development
NES · JRPG · Updated 2026-09-11 · development
Commodore 64 · Board / strategy · Updated 2026-09-11 · development
Amiga AGA, Amiga CD32 · Side-scrolling shooter · Updated 2026-09-11 · development
ZX Spectrum Next · Action · Updated 2026-09-11 · development
MSX2 · Platform / cozy · Updated 2026-09-10 · development
SCREEN 5 Orchard render · 10/10 openMSX acceptance
V9938 SCREEN 5 multi-color tiles, hardware sprites, smooth scrolling and PSG audio in active development.
Commodore 64, J2ME, Symbian, Windows Mobile · Tactical extraction / action · Updated 2026-09-07 · development
Native Cinder Yard extraction candidate built
A bespoke native C64 tactical extraction vertical slice now builds reproducibly: 6x4 yard, cover, two animated guards, reaction fire, armor, adjacent combat, intel recovery and gated extraction. Five deterministic 6502 scenarios pass. The candidate remains behind the public graphical sales slice until EmulatorJS/VICE acceptance is recorded.
Commodore 64, J2ME, Symbian, Windows Mobile · Arcade shooter · Updated 2026-09-07 · development
Native hardware-sprite Wave 1 candidate built
A bespoke native C64 Wave 1 sales slice now builds reproducibly with Super Sean, animated monkey balloons, lane aiming, projectile combat, score/miss rules and SID feedback. Four deterministic 6502 scenarios pass; public promotion remains locked until EmulatorJS/VICE acceptance.
Commodore 64, J2ME, Symbian, Windows Mobile · Sports / management · Updated 2026-09-07 · development
Native 3-v-3 exhibition candidate built
A source-backed native C64 3-v-3 exhibition slice now builds reproducibly from the original match rules with throws, dodges, catches and persistent eliminations. Four deterministic 6502 scenarios pass; public promotion remains locked until EmulatorJS/VICE acceptance.
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Horizontal shooter · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Racing · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile, ZX Spectrum 128K · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · In-house development · TBD · development
J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · Survival / strategy · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile, ZX Spectrum 128K · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Action · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile, ZX Spectrum 128K · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Mahjong / strategy · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Racing · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Racing · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · In-house development · TBD · development
J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · In-house development · TBD · development
J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · Railway simulation / puzzle · TBD · development
Commodore 64, Atari 2600 / VCS, ZX Spectrum 128K, MSX2, Dragon 64, Atari 800XL, NES, SNES, Atari Lynx, Atari 7800, Amstrad CPC, J2ME, Symbian, Amiga 500, Atari ST, Acorn Archimedes, Sega Genesis / Mega Drive, Sega Master System, Apple II, Atari 65XE, Game Boy Color, Game Boy Advance, Windows Mobile · Arcade racing · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · JRPG / adventure · TBD · development
J2ME, Symbian, Windows Mobile · Card game / poker · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Sega Genesis / Mega Drive · Action · 2027-12-31 · upcoming
Neo Geo AES/MVS, Sega Genesis / Mega Drive, Steam · Action platformer (Mega Man–style) · 2027-06-01 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Game Boy Color · Puzzle · 2026-12-31 · upcoming
Commodore 64 · Strategy (Civilization-like) · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Game Boy · Unknown · 2026-12-31 · upcoming
MSX2 · Action · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Amiga · Shooter · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Atari 7800 · Unknown · 2026-12-31 · upcoming
NES · Arcade puzzle platformer · 2026-12-31 · upcoming
Atari 2600 · Sports · 2026-12-31 · upcoming
ZX Spectrum · Unknown · 2026-12-31 · upcoming
Atari 7800 · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Commodore 64 · Unknown · 2026-12-31 · upcoming
Amstrad CPC · Platformer · 2026-12-31 · upcoming
Amiga · Unknown · 2026-12-31 · upcoming
Sega Master System · Action platformer · 2026-12-31 · upcoming
Amiga, Sega Genesis · Platformer (demo) · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
NES, SNES, GBC, GBA · Point-and-click adventure · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Sega Dreamcast · Horror / adventure · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
ZX Spectrum 128K · Unknown · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Amiga · Arcade action · 2026-12-31 · upcoming
Amiga · Arcade action · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
MSX2 · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Shoot ’em up · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Amiga · Arcade/Puzzle · 2026-12-31 · upcoming
Sega Dreamcast · Unknown (port) · 2026-12-31 · upcoming
Sega Dreamcast · Platformer · 2026-12-31 · upcoming
Atari 7800 · Unknown · 2026-12-31 · upcoming
Commodore 64 · Horizontal shooter · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
ZX Spectrum 48K · Shoot 'em up · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Atari Jaguar · Action (WIP / port) · 2026-12-31 · upcoming
Amiga · Scrolling shoot 'em up · 2026-12-31 · upcoming
Sega Dreamcast · 3D roguelike dungeon crawler · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Game Boy Color · Tactical RPG · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
ZX Spectrum · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Commodore 64 · CRPG · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
NES · Action-Adventure · 2026-12-31 · upcoming
Commodore 64 · Platformer · 2026-12-31 · upcoming
ZX Spectrum · Unknown · 2026-12-31 · upcoming
Atari 5200 · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Amiga · Racing (demo) · 2026-12-31 · upcoming
Atari 8-bit · Unknown (port) · 2026-12-31 · upcoming
ZX Spectrum · Unknown · 2026-12-31 · upcoming
Atari 8-bit · Unknown · 2026-12-31 · upcoming
Atari Lynx · Puzzle/arcade (WIP) · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Amstrad CPC · Action-adventure / hack-and-slash · 2026-12-31 · upcoming
Amiga · Puzzle · 2026-12-31 · upcoming
Atari 7800 · Sports · 2026-12-31 · upcoming
Commodore 64 · Action RPG · 2026-12-31 · upcoming
MSX2 · Unknown · 2026-12-31 · upcoming
Atari 8-bit · Unknown · 2026-12-31 · upcoming
Atari Jaguar · On-Rails Lightgun-style Shooter · 2026-12-31 · upcoming
Atari Jaguar · Action (WIP) · 2026-12-31 · upcoming
Commodore 64 · Arcade maze (Pac-Man-like) · 2026-12-31 · upcoming
Atari 7800 · Unknown · 2026-12-31 · upcoming
Amstrad CPC · Adventure · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Atari Jaguar · Unknown (port) · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Amiga · Platformer · 2026-12-31 · upcoming
Sega Master System / Mark III · Shoot ’em up (vertical) · 2026-12-31 · upcoming
Atari 8-bit · Unknown · 2026-12-31 · upcoming
Atari 7800 · Unknown · 2026-12-31 · upcoming
NES · Unknown · 2026-12-31 · upcoming
Commodore 64 · Action-adventure (remaster) · 2026-12-31 · upcoming
Amiga · Shooter (zombie pop-up) · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Atari Jaguar · 3D Multi-Directional Shoot ’em up · 2026-12-31 · upcoming
Atari Lynx · Platformer (WIP) · 2026-12-31 · upcoming
Commodore 64 · Point-and-click graphic adventure · 2026-12-31 · upcoming
Atari 2600 · Unknown (port) · 2026-12-31 · upcoming
Atari Jaguar · Unknown · 2026-12-31 · upcoming
Amiga · Arcade shooter · 2026-12-31 · upcoming
Game Boy · Unknown · 2026-12-31 · upcoming
Atari 8-bit · Unknown · 2026-12-31 · upcoming
MSX · Platform shooter · 2026-12-31 · upcoming
NES · Adventure · 2026-12-31 · upcoming
Amstrad CPC · Action · 2026-12-31 · upcoming
Atari 7800 · Unknown · 2026-12-31 · upcoming
NES · Experimental Platformer · 2026-12-31 · upcoming
Amiga · Adventure (Police Quest-style) · 2026-12-31 · upcoming
Commodore 64 · Action-adventure RPG · 2026-12-31 · upcoming
Amstrad CPC · Platformer · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Game Boy · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Amstrad CPC · Action · 2026-12-31 · upcoming
Atari Lynx · Action/adventure (WIP) · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
NES · Sci-Fi Metroidvania · 2026-12-01 · upcoming
Sega Genesis / Mega Drive · Top-Down Action · 2026-12-01 · upcoming
Sega Dreamcast, Neo Geo AES/MVS · Arcade action platformer (single-screen) · 2026-11-01 · upcoming
Sega Master System · Roguelite dungeon crawler · 2026-10-01 · upcoming
Game Boy Color · Adventure / Social Sim · 2026-09-01 · upcoming
Spectrum Next · Unknown · 2026-08-22 · upcoming
SNES, Neo Geo, Sega Genesis / Mega Drive · Action shooter / run ’n gun · 2026-08-01 · upcoming
Atari 2600 · Shooter / port · 2026-08-01 · upcoming
Game Boy Color · Light action-RPG · 2026-07-01 · upcoming
Sega Dreamcast · Shoot ’em up (vertical) · 2026-06-01 · upcoming
NES · Rhythm Roguelike / Dungeon Crawler · 2026-06-01 · upcoming
Sega Genesis / Mega Drive, Sega CD · Strategy / Mecha Battle · 2026-04-01 · upcoming
Atari 2600 · Puzzle-platform / action · 2026-03-20 · upcoming
Game Boy · Unknown · 2026-03-13 · upcoming
ZX Spectrum, Game Boy · Unknown · 2026-03-12 · upcoming
Game Boy · Puzzle / Adventure · 2026-03-01 · upcoming
Sega Dreamcast · Unknown · 2026-03-01 · upcoming
NES · Metroidvania / Platform-Adventure · 2026-03-01 · upcoming
Sega Genesis / Mega Drive · Run ’n gun platformer · 2026-03-01 · upcoming
Sega Dreamcast · Unknown · 2026-03-01 · upcoming
Sega Dreamcast, Sega Genesis / Mega Drive, Neo Geo AES/MVS · Ninja action platformer · 2026-03-01 · upcoming
NES · Turn-Based Dungeon Crawler · 2026-03-01 · upcoming
Atari 8-bit (XL/XE) · Unknown · 2026-02-04 · upcoming
Atari 8-bit (XL/XE) · Action · 2026-02-01 · upcoming
Atari STe · Action/Strategy · 2026-01-22 · upcoming
Atari STe · Unknown · 2026-01-22 · upcoming
Atari STe · Arcade · 2026-01-21 · upcoming
Atari ST · Unknown · 2026-01-07 · upcoming
Atari 8-bit (XL/XE) · Puzzle · 2026-01-05 · upcoming
Atari 8-bit (XL/XE) · Platformer · 2026-01-05 · upcoming
Atari 8-bit (XL/XE) · Space sim · 2026-01-04 · upcoming
Atari STe · Unknown · 2026-01-02 · upcoming
Commodore 64 · Racing · 2026-09-23 · release
V1.0.0 · VICE-accepted source build · Marina Bay demo live
Full ten-district C64 customer archive frozen for Creem delivery. Public demo is limited to Marina Bay and is built from the same source. The ten-district championship and all customer media are accepted in VICE on PAL and NTSC.
Atari 2600 · Unknown · 2026-02-10 · released
Atari 2600 · Unknown · 2026-02-09 · released
Atari 2600 · Unknown · 2026-02-03 · released
Amiga, MEGA65, Game Boy Color · Roguelike dungeon crawler · 2026-02-02 · released
MSX · Pong / arcade sports · 2026-02-01 · released
MSX2 · Unknown · 2026-02-01 · released
ZX Spectrum · Unknown · 2026-01-31 · released
Atari 8-bit (XL/XE) · Action/Platformer · 2026-01-28 · released
Atari 8-bit (XL/XE) · Arcade action · 2026-01-27 · released
Atari 8-bit (XL/XE) · Fighting · 2026-01-27 · released
Atari 8-bit (XL/XE), MSX · Action · 2026-01-20 · released
Atari 2600 · Action (port) · 2026-01-13 · released
Atari ST · Shoot 'em up · 2026-01-13 · released
Atari 2600 · Unknown · 2026-01-10 · released
Atari 8-bit (XL/XE) · Shooter · 2026-01-08 · released
Atari 8-bit (XL/XE) · Action (port) · 2026-01-06 · released
Atari 8-bit (XL/XE) · Unknown · 2026-01-04 · released
Atari STe · Arcade maze (Pac-Man-style) · 2026-01-02 · released
Atari 8-bit (XL/XE) · Horror/Maze · 2026-01-01 · released
MSX · Arcade / maze · 2026-01-01 · released
Game Boy · Action-Platformer · 2026-01-01 · released
Atari 7800 · Platform (arcade-style) · 2026-01-01 · released
MSX2 · Arcade · 2026-01-01 · released