Amiga CD32 – Classic Hardware & Games
Amiga CD32 — console platform from the 1990s, represented in the Retro Gameforce platform taxonomy for news, reviews, releases and store filtering.
Platform Profile
Manufacturer: Commodore · Era: 1990s · Type: Console · Region: Europe
Amiga CD32 — console platform from the 1990s, represented in the Retro Gameforce platform taxonomy for news, reviews, releases and store filtering.
Editorial Coverage (106)
Developer apolkosnik delivers an ambitious conversion of 1995 Sharp X68000 shoot 'em up Cho Ren Sha 68K for accelerated Commodore Amiga AGA systems.
amiga · 2026-10-14 · news
Moonstone Tavern reveals Moonstone AGA Project, enhancing the 1991 Amiga classic Moonstone: A Hard Days Knight with AGA graphics, improved audio, and modern techniques.
amiga · 2026-10-13 · news
Developer TjLaZer releases Life Force (Salamander) v1.9 for Amiga AGA on itch.io, offering 2-player co-op, vertical/horizontal scrolling, and optimized rendering.
amiga-1200 · 2026-10-13 · news
Developer tuxerdeg-ux releases mv643xx.device, a SANA-II Gigabit Ethernet driver for Pegasos II PowerPC motherboards running AmigaOS 4.1.
amiga · 2026-10-13 · news
Polytricity releases ADAM 1.0.1, a visual no-code Amiga game creation environment with macOS support, bootable ADF export, and FS-UAE emulator integration.
amiga-500 · 2026-10-13 · news
BlitterForge releases Shachar, a free 3-level sci-fi shoot 'em up in ADF format engineered to run on unexpanded stock Commodore Amiga 1200 computers.
amiga-1200 · 2026-10-13 · news
Mark Pursell (Mute.Ink) issues first post-launch checkpoint fixes for Freestyle: Tales of Itch, a 50+ stage comic-book Amiga platformer made with Scorpion Engine.
amiga · 2026-10-13 · news
Christopher Reemts releases Emu68-Hatcher 1.2.0, adding Amiga Game Selector partition import, SD card write verification, and 57 Picasso96 resolution presets.
amiga · 2026-10-13 · news
ACNE Production releases a first playable demo of arcade football game Mundialito 3 for Amiga, featuring revised gameplay routines, new visuals, and women's teams.
amiga · 2026-10-13 · news
AmiSC 0.8.0 brings fully playable StarCraft and Brood War campaigns with briefings, objectives, and progression to Motorola 68K Amiga computers under AmigaOS 3.x.
amiga · 2026-10-12 · news
Amiberry 8.4.0 expands classic Amiga ZZ9000 expansion card emulation with AHI audio, networking, MP3 decoding, and a new host-side MiniGL renderer plugin interface.
amiga · 2026-10-12 · news
Developer youen.chene releases Astra Last Light v0.1, an arcade horizontal shoot 'em up for OCS Amiga computers featuring charged lance attacks and ACE sprite tech.
amiga · 2026-10-12 · news
Steffen Häuser ports the GemRB Infinity Engine interpreter to 68K Amiga, running classic Baldur's Gate, Icewind Dale, and Planescape: Torment on PiStorm and Vampire accelerators.
amiga · 2026-10-11 · news
Rust-based Amiga emulator Copperline hits version 1.0.0, introducing Smart display framing, raw unscaled pixel screenshot capture, and fixed/dynamic VHD hard drive image support.
amiga · 2026-10-11 · news
Amiga developer acidbottle reveals new development gameplay of an AGA arcade port of Tecmo's 1984 classic Star Force featuring authentic weapons and an IM76 soundtrack.
amiga · 2026-10-11 · news
Developer Arcziii releases Unreal 68K version 1.1 for accelerated Amiga systems, integrating MiniGL 29.1, custom Performance menus, and Unreal Engine 1 OEM optimizations.
amiga · 2026-10-11 · news
Amiga preservation staple WHDLoad publishes a new hard disk installer for Alone in the Dark by Vesuri and enhances Test Drive II: The Duel with smoother scrolling and framerates.
amiga · 2026-10-11 · news
AmigaPorts releases SDL 3.4.18 for AmigaOS 4, refactoring OpenGL contexts and adding a new Mesa-based OpenGL renderer to streamline modern open-source game porting.
amiga · 2026-10-11 · news
Developer Timo Heimonen creates an in-game WHDLoad level editor for Lemmings 2: The Tribes on Commodore Amiga, enabling instant real-time puzzle creation and physics testing.
amiga · 2026-10-11 · news
Developer Rene Engel details Quasar, a native WebKit 2.50.4 web browser for AmigaOS 4.1 with PowerPC baseline JIT JavaScript compiling, Cairo rendering, and HTTPS support.
amiga · 2026-10-11 · news
Amiga Corporation demonstrates RenaissanceRTG at Saku 2026 in Finland, unveiling a modern retargetable graphics driver framework for AmigaOS 3.x and THEA1200.
amiga · 2026-10-11 · news
AROS software archives receive major retro gaming updates including ARM64 OpenTyrian, x86-64 ZGloom, xRick, and GemRB, boosting open-source Amiga-compatible gaming.
amiga · 2026-10-11 · news
CCON version 1.3.0 brings optimized compiled C rendering routines and direct display memory writing to AmigaOS 3.x, accelerating Shell output by up to five times.
amiga · 2026-10-10 · news
AmigaGPT 3.4.0 adds speech synthesis and exportable WAV audio to classic Amigas, bridging modern AI language models with vintage Motorola 68000 systems via ARexx and MUI.
amiga · 2026-10-10 · news
Amiberry-Lite version 5.9.4 resolves a crash affecting JIT compilation, KMSDRM display output, and Amiga 4000 RAM setups on Raspberry Pi and modest systems.
amiga · 2026-10-10 · news
Amigo 0.7.8 enables bidirectional iCloud sync for Amiga save states, configs, and disk images on iPad, alongside precision Apple Pencil tracking for TVPaint.
amiga · 2026-10-10 · news
Amiga FMV racing prototype Jari-Matti Rally receives version 1.03d, rewriting its timing around the real-time clock to resolve video desync across difficulty tiers.
amiga · 2026-10-10 · news
David Smith reveals Cursed Stick, an ESP32-S3 hardware hack presenting virtual FAT16 USB storage to Gotek floppy emulators for seamless over-the-air ADF uploads.
amiga · 2026-10-10 · news
Stewart Russell digitises the first six issues of Just Amiga Monthly (JAM) for the Internet Archive, preserving grass-roots Amiga desktop publishing history.
amiga · 2026-10-10 · news
Steffen Häuser releases MiniGL libraries including PiStorm 3D on Aminet, unlocking high-framerate 3D graphics for Quake, Wipeout, and Unreal on accelerated Amiga hardware.
amiga-500 · 2026-10-09 · news
Hyperion Entertainment releases a 68K Amiga update for Heretic II with MiniGL and PiStorm 3D acceleration, achieving up to 70fps at 1024x768 on accelerated systems.
amiga-1200 · 2026-10-09 · news
System diagnostic utility xSysInfo updates to version 0.12.0, adding an optional MUI GUI, enhanced Amiga expansion detection, and faster Workbench graphics rendering.
amiga-500 · 2026-10-09 · news
Tim Kovack (TjLaZer) releases an Amiga conversion of the Sega Master System version of Bruce Lee, translating Z80 code into Motorola 68000 for OCS, ECS, and AGA Commodore computers.
amiga-500 · 2026-10-08 · news
Developer acidbottle releases a faithful Amiga conversion of Atari's arcade classic Centipede for OCS, ECS, and AGA computers with mouse support and disk saving.
amiga-500 · 2026-10-07 · news
AmigaKit releases AmiPrint for A600GS, A1200GS, and A1200NG systems via AmiSphere, connecting modern Amiga operating environments to USB and network printers.
amiga-1200 · 2026-10-07 · news
Gaboo Arts Entertainment ports 60-room platform adventure Nybble & Nibble to the Commodore Amiga, using HAM6 graphics and Copper palette tricks on a 1MB OCS Amiga 500.
amiga-500 · 2026-10-07 · news
MorphUAE reaches version 1.2, improving classic Amiga 68000 emulation on MorphOS with display overlay support, expanded tooltypes configuration, and a dedicated PowerPC G5 build.
amiga-1200 · 2026-10-07 · news
Raster Wizards releases futuristic racer Hyper Runner digitally for Amiga AGA and CD32 hardware on itch.io, mixing OutRun-style arcade racing with sci-fi speed.
amiga-1200 · 2026-10-06 · news
Lifeschool releases Bill Winters Sports for Amiga OCS, packing nine comical events including racing, boxing, gymnastics, and an Emmy dash for classic Commodore computers.
amiga-500 · 2026-10-06 · news
Dante Retro Dev releases Castlevania AGA v1.0 for Commodore Amiga AGA, delivering a complete Scorpion Engine reimagining of Konami's 1986 classic.
amiga-1200 · 2026-10-03 · news
id Software's 1991 DOS platformer Commander Keen 4 arrives on accelerated AmigaOS 68K machines with native RTG graphics and AHI audio support.
amiga-1200 · 2026-10-02 · news
Foxman upgrades Westwood's 1993 Amiga classic Dune II: Battle for Arrakis with modern multi-unit drag selection, group commands, and expanded tactical controls.
amiga-500 · 2026-10-02 · news
Acidbottle reveals an early alpha Amiga AGA recreation of Williams Electronics' 1981 arcade shooter Defender, delivering cycle-fast scrolling and humanoid rescues.
amiga-1200 · 2026-10-02 · news
Cross-platform engine PSXForge adds an Amiga 68K target, running real-time 3D benchmarks on 68040 and 68060 hardware with dynamic scene LOD scaling.
amiga-1200 · 2026-10-02 · news
7 Towersoft Games releases Cogwheel Quandary, a mechanical gear-fitting puzzle title taking advantage of AGA graphics on Commodore Amiga 1200 and 4000 computers.
amiga-1200 · 2026-09-30 · news
Bad Pun Studio's Zelda-inspired AGA Amiga action-adventure The Adventure of Node receives major updates including reworked collisions, environmental mechanics, and MOD audio.
amiga-1200 · 2026-09-30 · news
Developer Vairn releases Foxy's Run, a compact 16-colour platformer engineered specifically for unexpanded stock Commodore Amiga 500 OCS systems.
amiga-500 · 2026-09-30 · news
Steve Higgins releases Amiga Rescue for OCS Amigas, transforming real-world capacitor checking, board cleaning, and circuit repair into vintage gaming entertainment.
amiga-500 · 2026-09-30 · news
System 3 CEO Mark Cale addresses the ongoing James Pond Legacy AI artwork dispute with developer Antstream, admitting damaged studio trust ahead of key meetings.
amiga-500 · 2026-09-29 · news
JOTD releases Ghosts 'n Goblins AGA, a faithful arcade-grade conversion for the Commodore Amiga 1200 leveraging AGA hardware to fix decades-old compromises.
amiga-1200 · 2026-09-26 · news
DJ Mike announces The Addams Family: Backgrounds Edition for OCS and AGA Amigas, restoring original unrendered background graphics hidden in the 1992 Ocean code.
amiga-500 · 2026-09-26 · news
Astair86 launches RGB2RTG 0.5 for PiStorm Amiga setups, redirecting native RGB chipset video into the Raspberry Pi RTG HDMI pipeline to end the two-monitor shuffle.
amiga-1200 · 2026-09-26 · news
AmigaGameJam 2026 yields Breakline Rugby 5 AGA, a playable 5-a-side rugby simulation for AGA Amigas featuring varied pitches, tournament modes, and tutorial drills.
amiga-1200 · 2026-09-25 · news
Commodore, Antstream, and Team17 release Alien Breed: 35th Anniversary Collection on PC and modern consoles, packing six classic Amiga titles with twin-stick controls and CRT filters.
amiga-500 · 2026-09-24 · news
Steffen Haeuser's PiStorm3D contributor beta brings hardware-accelerated 3D graphics to accelerated Amigas via Raspberry Pi 4 VideoCore VI, running Quake at 50fps.
amiga-1200 · 2026-09-24 · news
Retro Games reopens pre-orders for THEA1200 ahead of its December 4 release, delivering a full-scale Commodore A1200 recreation with functional keyboard.
amiga-1200 · 2026-09-24 · news
The Amiga Unix community is reviving Amix for faster 68040/68060 systems with modern drivers, X11 work, cross-development tools and support for contemporary accelerator hardware.
amiga · 2026-09-21 · news
Lemmings is the rare puzzle game that feels like a comedy sketch with real stakes. The premise is absurdly simple: tiny green-haired creatures walk forward with the confidence of middle management and the survival instincts of a shopping cart, and it’s your job to stop them from turning themselves into statistics. It’s a game about herding, triage, and occasionally accepting that some lemmings are just… not going to make it. Not because you’re cruel, but because you’re resource-limited and the level designer is a demon.
On Amiga, it looks great: clean, colorful sprites, smooth animation, and environments that are readable without being boring. The lemmings themselves are instantly lovable because they’re expressive in a minimal way—little waddles, little falls, little “oops” energy. The game’s UI is functional and iconic: tools laid out like a toolbox of moral decisions. The overall presentation is friendly, which is important, because if this game looked grim, it would be a war crime simulator.
Sound is cheerful and supportive, like a children’s TV show that occasionally includes mass casualties. The audio helps keep the tone light even when you’re watching 30 lemmings march into lava because you assigned the builder to the wrong pixel. It’s a perfect tonal balance: you feel pressure, but you’re not drowning in despair.
Gameplay is the star. The genius is that it gives you a limited set of skills—dig, build, block, explode—and then shows you infinite ways to misuse them. Levels are little systems puzzles: terrain, time, population, and tool limits combine into problems that reward planning and experimentation. The best levels make you feel clever: you spot a route, create a safe path, and shepherd a chaotic crowd through it like you’re conducting a very small orchestra that keeps trying to walk off the stage.
The pacing is brilliant: early levels teach mechanics gently, then it ramps into “okay, now combine three skills under time pressure.” The game’s difficulty curve is one of its strengths because it doesn’t just get harder; it gets more interesting. You’re not merely doing more of the same—you’re thinking in new ways. That’s why it became a phenomenon: it’s accessible, but it has depth.
Honesty time: it can be frustrating in a “one tiny mistake” way. Some solutions are precise, and sometimes you’ll feel like you did the right thing but a lemming clipped a corner and chaos happened. And yes, there are moments where the solution feels like it expects you to already know it. But the game’s feedback loop is strong: you fail, you learn, you try again. And because levels are short, the iteration is fast.
Fun factor comes from the combination of creativity and urgency. It’s a puzzle game that isn’t static—you’re solving in real time, managing a moving crowd. That creates tension and comedy simultaneously. You’re both strategist and babysitter. And when you finally “save 50 out of 50,” you feel like you performed a miracle with a shovel and a dream.
Verdict: an all-time puzzle classic—charming, clever, and endlessly replayable.
amiga · 2026-02-14 · review · Score: 85/100
Another World is interactive sci-fi thriller minimalism: sparse storytelling, cinematic framing, and a hostile alien world communicated through motion and consequence. It teaches via fast failure and rewards observation and patience.
Honesty time: it can frustrate players who want clearer signaling, but its curated pacing and atmosphere are why it endures.
Verdict: a landmark cinematic game—stylish, tense, and unforgettable.
amiga · 2026-02-14 · review · Score: 86/100
Monkey Island 2 is comedic writing so strong it makes other adventure games look like they were written by a haunted thesaurus. It refines presentation and puzzle variety, packs jokes into everything, and avoids dead-end cruelty.
Honesty time: a few puzzles can feel “moon logic,” but the writing makes wandering entertaining even when you’re stuck.
Verdict: one of the funniest, cleverest adventure games ever made.
amiga · 2026-02-14 · review · Score: 92/100
Rise of the Robots is the perfect retro lesson in “screenshots can lie.” Presentation was hyped, but controls and depth often fail the fighting-game fundamentals: responsiveness, clarity, meaningful interaction.
Honesty time: it’s interesting as a historical artifact and a “so that’s what went wrong” case study, but it’s rarely satisfying as a fighter.
Verdict: flashy, ambitious, and mechanically disappointing.
amiga · 2026-02-14 · review · Score: 54/100
Sports as violent futuristic pinball. It’s slick, stylish, and has that Bitmap Bros “cool” presentation where even menus look like album covers. Gameplay is fast, tactical, and addictive—upgrade your team, learn the arenas, and embrace the chaos. It’s both a sports game and a personality test.
amiga · 2026-02-14 · review · Score: 88/100
An iconic soundtrack and moody visuals with gameplay that can feel punishing if you’re not in the right mindset. It’s a shooter where the shop system matters and survival is about discipline, not vibes. The presentation is top-tier; the difficulty is a brick wall with a cool haircut.
amiga · 2026-02-14 · review · Score: 85/100
Steampunk run-and-gun with co-op goodness. It’s readable, punchy, and feels great to clear rooms with a friend. The pacing is strong and the atmosphere is thick. It’s not the deepest shooter ever, but it’s one of the most satisfying “we’re a team, we have guns, good luck everyone” experiences.
amiga · 2026-02-14 · review · Score: 88/100
Tiny sprites, gigantic skill ceiling. It’s fast, responsive, and makes “just one more match” a lifestyle choice. The controls feel perfect once learned, and the gameplay is pure flow: passes, shots, positioning, chaos. Not flashy, but wildly addictive—like football reduced to its fun essence.
amiga · 2026-02-14 · review · Score: 85/100
A cute-looking war game that quietly punches you in the feelings. You name soldiers, you lose soldiers, you start playing carefully because suddenly it’s personal. It’s tactical action with dark humor, great sound, and memorable missions. Fun and uncomfortable in a way that sticks with you.
amiga · 2026-02-14 · review · Score: 88/100
The god game that made you feel powerful… and also responsible for tiny idiots who keep building houses in flood zones. Raising land, shaping terrain, guiding followers—it’s strategic and oddly soothing until the war starts. A classic system sandbox that’s less about perfect balance and more about emergent stories.
amiga · 2026-02-14 · review · Score: 83/100
Rotoscoped animation and sci-fi noir atmosphere, with deliberate movement that makes every jump feel serious. It’s stylish, cinematic, and packed with set-pieces. Sometimes frustrating because the controls demand precision and commitment, but when you get in rhythm, it feels like playing a movie where your timing is the budget.
amiga · 2026-02-14 · review · Score: 88/100
Comedy writing so good it makes getting stuck feel entertaining. Great pacing, clever puzzles, and a world that feels alive. It’s approachable, charming, and endlessly quotable. If you’ve never played it, prepare to discover that pirates are funnier than most people and smarter than most puzzles.
amiga · 2026-02-14 · review · Score: 90/100
A cozy logistics machine: build supply chains, watch tiny people do jobs, and realize your empire is basically bread + planks + optimism. It’s more about economy than war, and that’s the charm. Deep, soothing, and addictive—until a shortage spirals and you become a medieval crisis manager.
amiga · 2026-02-14 · review · Score: 85/100
Cyberpunk squad tactics with a cold-blooded edge. You upgrade agents, mind-control civilians, and solve problems with morally questionable efficiency. It’s stylish, strategic, and brutally fun. Controls can be fiddly, but the sandbox feel makes every mission a story of “we improvised and it somehow worked.”
amiga · 2026-02-14 · review · Score: 86/100
Build rides, manage queues, and quietly become a capitalist monster who charges $20 for a soda because demand is high. Funny, readable, and full of little satisfying management loops. It’s light enough to be approachable, deep enough to be addictive. Also: your guests are alarmingly willing to vomit for entertainment.
amiga · 2026-02-14 · review · Score: 86/100
A point-and-click sci-fi adventure with smart writing, a strong setting, and puzzles that mostly respect your time. It’s funny, dystopian, and surprisingly heartfelt. The pacing is good, and the story carries you. Great if you like adventures with personality and a bit of bite.
amiga · 2026-02-14 · review · Score: 85/100
Strategy-lite chaos: map conquest mixed with action mini-games that decide battles. It’s not a serious war sim—it’s more like a board game that occasionally turns into a slapstick brawl. Balance can be goofy, but it’s fun and social, and it delivers that “one more region” compulsion.
amiga · 2026-02-14 · review · Score: 79/100
This is the Amiga saying, “Look what I can do,” and it’s still jaw-dropping: parallax layers for days and a world that feels like heavy metal album art. Gameplay is… stubborn. It’s not always fair, and it doesn’t always want you to have a good time—more like it wants you to *witness* it. Worth it for the audiovisual flex alone.
amiga · 2026-02-14 · review · Score: 84/100
Fast, responsive, and dangerously “just one more race.” Lotus II nails that arcade racer sweet spot: clear handling, satisfying speed, and enough challenge to keep you improving without turning into misery. Great for quick sessions, terrible for productivity. The soundtrack also does a lot of motivational shouting.
amiga · 2026-02-14 · review · Score: 88/100
A racing game where the track is basically a death trap made of planks and bad decisions. The handling feels physical, jumps are terrifying, and every corner feels like a negotiation with gravity. It’s simple, skill-based, and still unbelievably tense. Few games make you sweat over wooden scaffolding like this.
amiga · 2026-02-14 · review · Score: 84/100
Pinball that feels right: smooth physics, great table variety, and that hypnotic “I can beat my score” compulsion. The tables have personality without becoming confusing, and the feedback loop is pure dopamine. Still one of the best “short session turns into long session” games on Amiga.
amiga · 2026-02-14 · review · Score: 90/100
More tables, more flair, same dangerously addictive core. It refines the formula with slicker presentation and equally sticky scoring hooks. If Pinball Dreams is “classic,” Fantasies is “classic with extra sauce.” You will start playing casually and end up auditing your own reflexes.
amiga · 2026-02-14 · review · Score: 91/100
Turn-based chaos with tiny soldiers and weapons designed by comedians. Worms is less about war and more about humiliation—especially when your perfect shot hits a pixel and backfires into your own team. It’s endlessly replayable because every match becomes a story. Also: the holy grenade is basically a personality trait.
amiga · 2026-02-14 · review · Score: 86/100
Top-down sci-fi blasting with a chunky, satisfying feel—and a strong “Aliens but legally distinct” vibe. It’s tense because resources matter and corridors are scary, not just decorative. Co-op makes it better, because shared panic is the best kind of bonding. Bring ammo and emotional support.
amiga · 2026-02-14 · review · Score: 84/100
The football game that rewards skill so hard it feels like a sport, not just a game. Controls are demanding at first, but once you adapt it becomes unbelievably expressive—passes, shots, movement, all under your control. It’s not pretty; it’s *pure.* The skill ceiling is basically the roof of the universe.
amiga · 2026-02-14 · review · Score: 83/100
A platformer with charm, big levels, and a goofy identity that works because it commits. The stretchy suit mechanic adds fun traversal and exploration, and the whole thing feels like a playful anti-serious alternative to the mascot wars. It’s not flawless, but it’s cheerful, varied, and very replayable.
amiga · 2026-02-14 · review · Score: 85/100
Big action, big levels, big attitude—Turrican is the “explore while shooting everything” blueprint done with style. Movement feels great, the weapon set is satisfying, and the music is absolutely premium. It’s challenging without being cruel, and it nails that heroic sci-fi vibe. A must if you like action with room to roam.
amiga · 2026-02-14 · review · Score: 90/100
A gritty shooter with strong pacing and a nice “pick your vehicle” flavor. It’s not the flashiest on Amiga, but it’s reliable fun: good enemy variety, solid controls, and difficulty that feels surmountable. Great co-op energy too—because two vehicles means twice the explosions and half the blame.
amiga · 2026-02-14 · review · Score: 84/100
It’s a playable medieval movie: jousting, sieges, strategy, and dramatic vibes. Some mechanics are shallow compared to pure strategy games, but the presentation and pacing are what made it famous. It’s less about perfect balance and more about feeling like a noble with a plan and a problem. Cinemaware knew how to sell a fantasy.
amiga · 2026-02-14 · review · Score: 83/100
The Amiga implementation on MiSTer FPGA has taken a substantial step toward covering more of Commodore's sprawling hardware family.
amiga · 2026-09-06 · news
The Amiga community has gathered in Spoleto, Italy today for the sixth Passione Amiga Day, an entire event dedicated to keeping Commodore's famous 16-bit computer family active rather than merely nostalgic.
amiga · 2026-09-06 · news
Antstream has been confirmed as the development team behind both The James Pond Legacy and the upcoming Alien Breed 35th Anniversary retro compilations.
amiga · 2026-09-08 · news
Fliegeralarm Games has released a playable demo of Battle of Aldebaran, bringing cockpit-driven space combat and 256-colour AGA presentation to the Amiga 1200 and 4000.
amiga · 2026-09-08 · news
A new browser utility at amigaicon.madzel.de allows retro creators to design authentic Workbench 1.x two-colour icons and export them directly as genuine Amiga .info files.
amiga · 2026-09-08 · news
Open-source antivirus project AmiGuard is appealing to the Amiga community for vintage infected floppy disk images and virus samples to document and detect historical Amiga malware.
amiga · 2026-09-08 · news
The Amiga music and demoscene communities are mourning German tracker artist Dennis Lohr (Psyria), celebrated for decades of dedicated music production on classic Amiga hardware.
amiga · 2026-09-08 · news
Classic Amiga hardware receives a charming new 16-colour PAL platformer with Foxy's Run, demanding 1MB Chip RAM and evoking the European golden age of Amiga jump-and-runs.
amiga · 2026-09-09 · news
1985 coin-op City Connection is disassembled and transformed into native 68020 assembly, delivering full hardware-scrolling AGA planar visuals on stock Amiga 1200 hardware.
amiga · 2026-09-09 · news
CS-Lab issues firmware release candidate 2.282 for Warp 68060 accelerators, enabling USB drives, ASIX Ethernet adapters, USB gamepads, and persistent HDMI/DVI output.
amiga · 2026-09-09 · news
Amiga Future's May/June 2022 edition (Issue 156) is now freely readable online in German and English, documenting post-1994 hardware and homebrew history.
amiga · 2026-09-09 · news
Badger Punch and Thalamus Digital release Roguecraft DX on Steam, expanding the 2024 Amiga homebrew turn-based roguelike with wilderness zones, new floors, and pet badgers.
amiga · 2026-09-10 · news
Steve Higgins releases Amiga Rescue, a 50-level circuit-board puzzle game coded entirely in AMOS Professional on original Amiga hardware without AI assistance.
amiga · 2026-09-11 · news
Developer tonnyrh brings 1984 Amsoft classic Harrier Attack to stock Amiga 500 with smooth hardware scrolling, Paula audio, and custom sprites.
amiga · 2026-09-11 · news
Amiga360 Refresh 2026 modernizes Lantus's P-UAE Xbox 360 port with 4GB HDF support, USB keyboard integration, and save states as it targets an October release.
amiga · 2026-09-13 · news
Vesuri hits the v1.0 milestone for Rescue on Fractalus for Amiga, porting David Fox's fractal Lucasfilm classic with Copper-list rendering and Paula audio.
amiga · 2026-09-14 · news
Almost There Games advances Nelumbo to v2.0, adding an overhaul renderer and extending Lotus III's RECS track construction backward across the entire trilogy.
amiga · 2026-09-14 · news
Jon Lennart Aasenden's QAE emulator implements a virtual Zorro II shared memory bus, allowing AmigaOS to interact with Dropbox, Google Drive, and cloud storage natively.
amiga · 2026-09-14 · news
The open-source AmigaOS reimplementation AROS completes its transition to a 64-bit x86 foundation with the ABI-v11 release, introducing USB 3 support and updated Nvidia drivers alongside legacy 32-bit emulation.
amiga · 2026-09-14 · news
AtariBaby42 releases Elite Modified, a hack of the Amiga and Atari ST versions of Elite that replaces projectile weapons with traditional laser effects, tightens ship handling, and strips away presentation choices to recapture the atmosphere of the 8-bit originals.
amiga · 2026-09-15 · news